At Swillington Primary School, our mission is to provide a transformative cradle to career education that allows our children to enjoy lives of choice and opportunity.
At Swillington, we create designers and technologists by fostering a love and enjoyment of design and technology. We provide high quality DT lessons which are creative, inspiring and relevant.
Design and technology is taught through a broad an balanced curriculum so that children are able to foster creativity and imagination through their work. Design and technology has a clear progression of skills built on year by year and sequenced appropriately so that it maximises learning for all children.
Lessons incorporate design, make and evaluate cycle, each stage is rooted into the technical knowledge.
The design process is relevant so that it links to real life and gives children a meaning to their learning.
The making process gives children choice and a range of tools to choose from so that they can imagine the possibilities with their ideas.
Children will use subject specific, rich language to evaluate their own designs against a success criteria so that they become critical thinkers.
Finding the talent as a design and technologist through an ability to present their ideas by imagining the possibilities. Children will keep safe through the use of a range of tools.
The national curriculum for design and technology aims to ensure that all pupils:
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making.
They should work in a range of relevant contexts, for example, the home and school, gardens and playgrounds, the local community, industry and the wider environment.
When designing and making, pupils should be taught to:
Through a variety of creative and practical activities, pupils should be taught the knowledge, understanding and skills needed to engage in an iterative process of designing and making.
They should work in a range of relevant contexts, for example, the home, school, leisure, culture, enterprise, industry and the wider environment.
When designing and making, pupils should be taught to: